“Unless educators intentionally pursue innovation and creativity as learning outcomes, makerspaces will become “imagination ghettos” where issues of access, purpose, and ownership resemble those common in the cloistered environments of early computer labs and many of today’s shops and students are tasked with cookie cutter activities and trivial projects to complete.” (Crichton & Carter, 2015, p. 3).
The EMPWR CoatThe EMPWR coat is a water-resistant and self-heating jacket, which can transform into a sleeping bag, or be worn as an over-the-shoulder bag when not in use. The coat is constructed of upcycled automotive insulation, fabric from Carhartt, and other materials provided by generous donors.
This was a creation that started as a design project in school. You can also view the CNN story about this coat and the founder that is committed to community empowerment and improvement. |
The Boy Who Harnessed the WindThe Boy Who Harnessed the Wind is a remarkable true story about human inventiveness and its power to overcome crippling adversity. William Kamkwamba was from Malawi, a country crippled with famine and drought. William decided to build a windmill using parts found in a garbage pile from instructions he found in an old science textbook. This innovation provided his community a set of luxuries that only 2% of Malawians could enjoy: electricity and running water.
You can view his Ted Talk here or read the children's story book to inspire your students to change the world for the better. |
The Paper Furniture Social EnterpriseThe Paper Furniture Social Enterprise operates as a separate entity within Cerebral Palsy Africa. Specialized furniture is important for children with cerebral palsy and using recycled paper and cardboard enables specialist furniture to be constructed at affordable cost.
Find out more about these amazing community changing designs here. |
Start by using a Design Thinking process framework with your students. There are hundreds of versions you can choose from or make your own.
Teach students that the design is the anchor of the project, return to it over and over again. By using coloured pencil crayons to design with, students can add new ideas or make changes with a new colour each time. They will start to see a rainbow of iterations!
Try one of the design challenges from the Innovative Learning Center makerday tool kit, the Stanford d.school, the K-12 Lab Wiki, or Design Thinking for Educators. Also you can share the concept of iteration and failure in design by watching this video of a student with his Rube Goldberg Machine.
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The Maker Day Tool Kit from the Innovative Learning Center offers educators an opportunity to lead fellow teachers or students through design challenges.
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Stanford d.school is an amazing source of innovation and design thinking. This is a crash course in design thinking!
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Be sure to download your free guide from Design Thinking for Educators. Along with the guide is a participant workbook. This site takes design thinking and connects it to education.
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A collaborative K-12 Wiki full of design challenges from the Stanford d.school!
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